// Copyright (c) 2021 Razeware LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // Notwithstanding the foregoing, you may not use, copy, modify, merge, publish, // distribute, sublicense, create a derivative work, and/or sell copies of the // Software in any work that is designed, intended, or marketed for pedagogical // or instructional purposes related to programming, coding, application // development, or information technology. Permission for such use, copying, // modification, merger, publication, distribution, sublicensing, creation of // derivative works, or sale is expressly withheld. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import 'battery_painter.dart'; import 'package:flutter/material.dart'; class AnimatedBattery extends StatefulWidget { const AnimatedBattery({Key? key}) : super(key: key); @override _AnimatedBatteryState createState() => _AnimatedBatteryState(); } class _AnimatedBatteryState extends State<AnimatedBattery> with SingleTickerProviderStateMixin { final duration = const Duration(seconds: 5); late AnimationController _ctrl; @override void initState() { _ctrl = AnimationController(duration: duration, vsync: this) ..addListener(() => setState(() {})) ..forward() ..addStatusListener((status) { if (status == AnimationStatus.completed) { _ctrl.reverse(); } else if (status == AnimationStatus.dismissed) { _ctrl.forward(); } }); super.initState(); } @override Widget build(BuildContext context) { return CustomPaint( painter: BatteryPainter(charge: _ctrl.value), ); } @override void dispose() { _ctrl.dispose(); super.dispose(); } }