// Copyright (c) 2021 Razeware LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // Notwithstanding the foregoing, you may not use, copy, modify, merge, publish, // distribute, sublicense, create a derivative work, and/or sell copies of the // Software in any work that is designed, intended, or marketed for pedagogical // or instructional purposes related to programming, coding, application // development, or information technology. Permission for such use, copying, // modification, merger, publication, distribution, sublicensing, creation of // derivative works, or sale is expressly withheld. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import 'dart:math' as math; import 'package:flutter/material.dart'; class ArcsCurvesPainter extends CustomPainter { final curvesPaint = Paint() ..strokeWidth = 5 ..color = Colors.greenAccent[700]! ..style = PaintingStyle.stroke; @override void paint(Canvas canvas, Size size) { const arcCenter = Offset(200, 80); final arcRect = Rect.fromCircle(center: arcCenter, radius: 75); final startAngle = degreesToRadians(10); final sweepAngle = degreesToRadians(-90); canvas.drawArc(arcRect, startAngle, sweepAngle, false, curvesPaint); // Quadratic Bézier final qCurve1 = Path() ..moveTo(50, 150) ..relativeQuadraticBezierTo(100, -100, 300, 0); canvas.drawPath(qCurve1, curvesPaint..color = Colors.deepPurpleAccent); final qCurve2 = Path() ..moveTo(0, 150) ..relativeQuadraticBezierTo(150, 300, 300, 100); canvas.drawPath(qCurve2, curvesPaint..color = Colors.blue); // Cubic Bézier final cCurve1 = Path() ..moveTo(0, 450) ..relativeCubicTo(50, -100, 250, -100, 300, 0); canvas.drawPath(cCurve1, curvesPaint..color = Colors.black); final cCurve2 = Path() ..moveTo(380, 300) ..relativeCubicTo(0, 450, -300, 300, -150, 250); canvas.drawPath(cCurve2, curvesPaint..color = Colors.pink); } @override bool shouldRepaint(covariant CustomPainter oldDelegate) => false; double degreesToRadians(double degrees) { return (degrees * math.pi) / 180; } }